
Toy Bricks simulates physical motion and collision of rigid bodies and constraints in 3D space. It can export (bake) the physical simulation as After Effects keyframes. To get started you choose one of the three main modes: create, set, bake. For the rest of the plugin functions, please reference the user manual in the download below.
Create: Creates rigid bodies or constraints as 3D null layers. You set their initial position, rotation, and parameters.
Set: Sets the initial state of the object and defines when the physics simulation should start. You can check the simulated motion by scrubbing the timeline.
Bake: Bakes the simulation as position and orientation keyframes to null layers. Once you “bake”, you get the physical simulation motion as After Effects position and orientation keyframes.
Support: After Effects CS4, CS5, CS5.5, CS6 (64bit)
Create
Creates rigid bodies or constraints as 3D null layers. You set their initial position, rotation, and parameters.
Set
Sets the initial state of the object and defines when the physics simulation should start. You can check the simulated motion by scrubbing the timeline.
Bake
Bakes the simulation as position and orientation keyframes to null layers.
Once you “bake”, you get the physical simulation motion as After Effects position and orientation keyframes.
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