
Digital-Tutors Creating Secondary Animation Using Dynamics in Maya
在本教程中,您将学习一些Maya的经常被忽略的工具,如果接受,可以帮助大大加快您的工作流程。
我们将首先利用其动态系统自动化的关键领域的动画,像美杜莎的头蛇的同时,还增加了覆盖蛇的运动能力,让动画师也姿势和手动画它们。一旦动态到位,我们将看看MEL,Maya的强大的脚本语言,以帮助创建和应用的基本装备,以配合所有控件在一起。
In this tutorial you’ll learn some of Maya’s often overlooked tools which if embraced, can help dramatically speed up your workflow.
We’ll begin by utilizing its dynamics systems to automate the animation of key areas, like the snakes on Medusa’s head, while also adding the ability to override the snakes motion, allowing an animator to also pose and hand animate them as well. Once the dynamics are in place we’ll look at MEL, Maya’s powerful scripting language, to help create and apply a basic rig to tie all the controls together.
Finally we’ll look at using nCache as well as baking the dynamics onto the joints so the animation can be exported to a game engine or another application without any loss of data.
By the end of this training you’ll have the ability to build a controllable dynamic based system into your own characters, or even environments, as well as generate a simple script to help with those repetitive tasks.
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