为CINEMA 4D由菲利普马尔姆贝里创建的一个重要的插件。
在现实世界中,不存在完美的锐利边缘。为了使您尽可能逼真的3D模型,有能力四舍五入的角落和边缘是必不可少的。在呈现时,这些圆角拿起微妙的亮点,建立在CG世界数学上完美的边缘,通常是缺少现实主义的水平。
“固体倒角”是一个众所周知的技术,用于控制与平滑细分(HyperNURBS)建模时,对象的边缘的锐度。基本的想法是,要获得完美的边缘锐度的控制,你需要添加两个额外的控制回路:一个原边的两边。
这种建模方法当然是可以实现用C4D自带的工具,但SolidChamfer插件,这是一个一键操作。只要选择你想要的边缘倒角并拖动鼠标,以获得所需的倒角半径。
An essential plugin created by Filip Malmberg for Cinema 4D.
In the real world, there are no perfectly sharp edges. To make your 3d models as realistic as possible, having the ability to round off corners and edges is essential. When rendered, these rounded corners pick up subtle highlights, creating a level of realism that is typically missing in the cg world of mathematically perfect edges.
”Solid chamfering” is a well known technique for controlling the sharpness of object edges when modeling with Hypernurbs. The basic idea is that to get perfect control of the sharpness of an edge, you need to add two extra control loops: one on either side of the original edge.
This modeling technique is of course possible to achieve using c4d’s native tools, but the SolidChamfer plugin makes this a 1-click operation. Just select the edges you want to chamfer and drag the mouse to get the desired chamfer radius.
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