
CINEMA 4D Release 15 contains powerful enhancements for many aspects of your 3D workflow, from text creation and modeling to advanced rendering optimizations and an all-new network rendering solution. You’ll enjoy the fruits of continued development in the Sculpting toolset introduced with Release 14 and the Global Illumination and Physical Rendering features that have been evolving for the past several releases.
A new threading core in Release 15 offers better performance, allows more tasks to take full advantage of all the processing power you have available.
The Extrude, Lathe, Loft and Sweep objects have dropped the NURBs moniker for simplicity and accuracy, while the HyperNURBS object now bears the name “Subdivision Surface” in recognition of industry standards over application-specific jargon.
Applying deformers is easier than ever, because they now automatically rotate and resize to fit when you use the shift key to add them to an object.
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