Popup Book Pt.2 – Attaching designs
Not an easy one, but I finally managed to attach some geometry to the rig from the first part of this tutorial series. I used XPresso to attach a polygon object to the joints and to generate a fourth point, so that I’m able to map a popup book element onto this four-side polygon using the Surface deformer.
Here’s the equation to calculate the vector length and orientation C between two coordinates A and B (flip A and B for the other direction):
C = B – A
不是一件容易的一个,但我终于成功地附加一些几何钻机从本系列教程的第一部分。我用的XpressO附加多边形对象的关节,并生成一个第四点,使我能够映射到这个四面使用地表变形的多边形弹出的book元素。%%D一个%d的%AHere是方程来计算两坐标向量的长度和方向çA和B(其他方向翻转A和B):
【教程下载】
http://115.com/file/dpwww7jc#
Popup_Book_Pt.2_-_Attaching_designs.zip
【相关教程】第一节
Cinema 4D Rigging a Popup Book element
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转载请注明:中国第1影视CG分享-米松» Popup Book Pt.2 – Attaching designs
CG频道-自己的,值得拥有! 全面收集影视资源!http://www.cgown.com