Cinema_4D_Multi-Pass_Tutorial_and_Shadow_Catching
Hey everyone, here’s a tutorial I made that explains my multi-pass workflow in Cinema 4D to After Effects. Namely, my focus was to show how to set up your C4D scene to catch shadows properly on live action footage or a photograph in one render. I’ve had a lot of questions how to do this so I hope this is helpful for some.
Often you will here C4D users ask if there is something similar to 3DS MAX’s “Shadow Matte” material. The answer is yes and you don’t need a plug-in like “Shadowcatcher” to achieve this. You can do this natively in Cinema 4D.
Just wanted to point out there are other ways to do this. A common method is to make two renders. One of those being a shadow pass but I show you how to do it all in one render with mulit-pass control. Something I’ve seen a lot of people struggle with.
FYI, this method doesn’t work with the Physical Renderer in R13 but in my opinion it should as it uses built-in tools and no post effects. I contacted MAXON about this is so hopefully it gets fixed in the near future. In case you were wondering the shadowcatcher plug-in doesn’t work with the Physical Renderer either.
大家好,这里是一个教程中,我作出解释后,对我在Cinema 4D的工作流程多通。 即,我的重点是如何设置您的的C4D现场正确赶上直播片段或一个渲染的照片上的阴影。 我有很多的问题如何做到这一点,所以我希望这是一些有用的。
通常情况下,你将在这里C4D用户询问是否有类似3DS MAX中的“阴影亚光”材料。 答案是肯定的,你不需要像“Shadowcatcher”插件实现这一目标。
只是想指出有其他方法可以做到这一点。 一个常用的方法是使2呈现。 一个影子通行证的,但我会告诉你如何做一个呈现mulit通控制。 我见过很多人奋斗。
仅供参考,此方法不与R13的物理渲染工作,但在我看来,它应该,因为它使用内置的工具和无后效应。 我接触的MAXON公司对此是希望它被固定在不久的将来。 万一你想知道的shadowcatcher插件不与物理渲染工作。
【教程下载】
http://115.com/file/c2kctbet#
Cinema_4D_Multi-Pass_Tutorial_and_Shadow_Catching.zip
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