AEscripts Pixel Cloud 1.0 Win CS5.5 CS6 (win64)
Home:http://aescripts.com/pixel-cloud/
Aescripts: Pixel Cloud (win64)
This native plugin for After Effects can use the coordinate information from a Position Pass or depth map to generate a Pixel Cloud in 3D space. This Pixel Cloud can be viewed from all angles using AE’s own cameras. With a Normal Pass, the Pixel Cloud can be relit using After Effects’ own lights or using an image as an Image Based Light. There are a number of uses from 3D compositing to motion graphics!
Features
- Relighting with 32-bit passes
- Use AE Lights and Cameras
- Support for falloff lighting in CS5.5 and CS6
- Diffuse
- Specularity
- Image Based Lighting
- Reflection
- Alpha Lights for matte generation
- Support for falloff in CS5.5 and above
- Pixel Cloud generation with 8bpc to 32bpc
- 3D Displacement
- Pixel Texturing
- Lo-res Preview modes
- Multiprocessor compatible
Relighting workflow
Generating the position pass can be done in various 3D software packages. In Cinema 4D you may use the PointPosition C4D plugin.
For Maya, you may use the Point World output of a samplerInfo node connected to a surface shader and render an EXR using mental ray and the 32-bit framebuffer. There are also a variety of tutorials available.
For 3DS Max, you may add the XYZ Generator shader to the surface slot of a mental ray material. Set its Coordinate System to 3 and render to an EXR using the floating point framebuffer.
Pixel Cloud Quick Demo
Pixel Cloud Depth Map Tutorial:
http://youtu.be/QGEtGhiVQ7g
Pixel Cloud Relight Tutorial:
http://youtu.be/1-hhq2jyGg8
Cinema 4D to Pixel Cloud Workflow Tutorial:
http://youtu.be/U_qisVLPBwI
Alpha Lights in Pixel Cloud:
http://youtu.be/N7MU9ALSrwc
Animating a Photo:
http://youtu.be/_TV87pFtVEk
For more tutorials, please check out Blurrypixel.com!
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1 条评论 在 "AEscripts Pixel Cloud 1.0 Win CS5.5 CS6 (win64)"
可惜找不到PointPosition C4D plugin.的福利版