【首发】CINEMA 4D R14 – 创建动态气球空气动力学和变形相机教程
Cinema 4D R14 – Creating Dynamic Balloons with Aerodynamics and Morph Camera Tutorial
Cinema4D R14演示了几天,所以我希望你有机会检查出来!同时,被释放的演示,我放开了自己的第一个R14的相关教程之一,我最喜欢的新R14的功能,空气动力学。随着新的空气动力功能,刚性和Softbody对象现在可以根据它们的气动外形所有的粒子改性剂,如风,湍流和重力的互动。因此,一个气球形状将考虑到漂浮时,当风力对象适用于它,而不是仅仅浮线。在本教程中,我将在所有的设置重新创建一个气球被吹围绕切实一阵风,沿途炫耀一番的其他R14的功能,如“变形相机。
The Cinema 4D R14 demo has been out for a few days now, so hopefully you’ve had a chance to check it out! Coinciding with the demo being released, I’m releasing my first R14 related tutorial on one of my favorite new R14 features, Aerodynamics. With the new Aerodynamics function, Rigid and Softbody objects can now interact according to their aerodynamic shape with all of the particle modifiers such as Wind, Turbulence, and Gravity. So a balloons shape will be taken into account when floating about when a wind object is applied to it and not just float linearly. In this tutorial, I’ll be going over all the settings to recreate a balloon being blown around realistically in a gust of wind and along the way show off some of the other R14 features such as the Morph Camera.
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1 条评论 在 "【首发】CINEMA 4D R14 – 创建动态气球空气动力学和变形相机教程"
很漂亮的效果…嘿嘿…谢楼主