3dsmax与FumeFX制作火龙特效教程

本教材是由CGCookie机构出品的3dsmax与FumeFX制作火龙特效教程,时长:2小时44分,教程使用软件:3dsmax,FumeFX,作者:Alessandro Cangelosi,语言:英文,文件大小:1.2 Gb,格式:flv视频格式


In this Citizen video for 3ds max, we’ll explore more FumeFX, and this timewe’ll take a look at how to use it with deforming objects as an animatrecharacter. We’ll try to create an FX shot with a fire dragon emitting flames,smoke, dust, ashes, etc etc.
3ds max中的公民在此视频中,我们将探讨更多的FumeFX,这一次,我们将看看如何使用它与变形作为animatre字符的对象。我们将尽力创造外汇拍摄火龙发光火焰,烟雾,粉尘,灰烬,等等

About CG Cookie
关于企业管治的Cookie

CG Cookie is a 3D Animation education network that caters to a variety ofsoftwares, subject matter, and works to make CG more accessible for everyone.The CG Cookie homepage is the central hub of our site network, including thesites of Blender Cookie, Max Cookie, Modo Cookie and a few others. The CGCookie team is comprised of primarily Wes Burke, founder of CG Cookie andJonathan Williamson, a Blender Foundation Certified Instructor. Between the twoof us we try to keep things running and developing. We also have substantialsupport and help from Alessandro Cangelosi, Pippin Williamson, Robert Fayman,David Ward, Patrick Boelens, Porter Nielsen, Tim Von Rueden, Nubia Palacios,and others.
企业管治的Cookie是一个三维动画教育网络,满足了各种软件,题材,并致力于使CG为大家访问。企业管治Cookie的网页是我们的网站网络,包括搅拌机饼干,最大曲奇,Modo的曲奇和其他一些网站的中心枢纽。企业管治的Cookie团队由主要韦斯·伯克,CG Cookie和乔纳森·威廉姆森,Blender基金会认证讲师创始人。我们两个人之间的,我们尽量保持事物运行和发展。我们也从亚历山德罗Cangelosi,皮平威廉姆森,罗伯特Fayman,大卫·沃德,帕特里克Boelens,波特尼尔森,添冯Rueden,努比亚帕拉西奥斯,以及其他有大量的支持和帮助。

Overview
概观

- Exclusive: Creating a Fire Dragon with FumeFX Part 1
独家FumeFX第1部分:创建一条火龙
In this Citizen video for 3ds max, we’ll start creating the basic PFlow setupto emit particle ashes using some turbulent forces to move it in a morerealistic way, then we’ll star preparing one FumeFX layer to emit dust/smokefrom some area of the dragon body. We’ll work to tune speed and look, using aNoise map to decide where we have to emit smoke, then we’ll prepare the waveletturbulence setup to prepare final pass. In part 2 we’ll prepare final smokelayer render, and ash passes to start comp it, then we’ll work on various firepasses.
3ds max中的公民在此视频中,我们将开始创建的的基本PFLOW设置,使用一些动荡的力量,将在一个更现实的方式发出粒子骨灰,然后我们将出演准备一个FumeFX层,发出一些灰尘/烟雾龙身的面积。我们会努力调整速度和外观,使用噪音地图,决定在哪里,我们有冒烟,然后我们就准备小波动荡设置准备最后的通行证。在第2部分,我们将准备最后的烟雾层渲染,灰传递开始排版它,然后我们将继续努力对各种防火通行证。

- Exclusive: Creating a Fire Dragon with FumeFX Part 2
独家:FumeFX第2部分创建一个火龙
In this Citizen video for 3ds max, we’ll continue to work at the Fire Dragonseries. We’ll prepare a fire layer just to have the creature made of flames.We’ll work on the simulation trying to have not so big flames, and not so longflames, just something like a volume of fire. We’ll tune rendering parametersand prepare the wavelet turbulence simulation. In Part 3, we’ll prepare someadditional passes and work a little bit more on particles, so we can startpreparing different rendered passes to comp it.
3ds max中的公民在此视频中,我们将继续努力,在火龙系列。我们将准备防火层,只是有火焰生物。我们会想有没有这么大的火焰,并没有那么长的火焰,就像火灾数量的模拟工作。我们将调整渲染参数,并准备小波湍流模拟。第3部分中,我们会准备一些额外的传球,上颗粒多一点点,这样我们就可以开始准备排版它的不同呈现通行证。

- Exclusive: Creating a Fire Dragon with FumeFX Part 3
独家:创建一个FumeFX第3部分的火龙
In this Citizen video for 3ds max, we’ll take a look at how to finalize theFire Dragon tutorial series, so we’ll prepare an additional fire/flames pass,to add some more details to the fire creature, then we’ll start rendering andadjusting the various layers. To finalize the project we’ll import all thelayers in Combustion and we’ll comp it all together using some color correctionand some effects as glow and sharpen, and we’ll play a little bit with mergingmode to find the best compromise for final look.
3ds max中的公民在此视频中,我们将看看如何完成的火龙系列教程,因此我们将准备一个额外的火/火焰传递,添加一些更多的细节火的动物,那么我们将开始渲染和调整的各个层面。要完成的项目,我们将导入在燃烧中的所有层,我们将排版一起使用一些色彩校正和辉光和加强一些影响,我们会玩一点点合并模式,以找到最好的折衷最后一眼。

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